following is a quick study involving my growing fascination with blobs (taking hints from greg lynn’s embryo-logical house of course). i create the blob surface by revolving parametrically controlled arcs about an axis for 360 degrees.
trigonometric graphs, along with multiplication factors, are used in the deforming procedure. through this method thousands of blobs can be created which are at the same time unique and genetically related (more on this later).
the next step is to automate this process, as well as to investigate the use of evolutionary algorithms as a driving method to produce future blobs
current investigation of form-finding using trigonometric functions in grasshopper. I am also interested in how patterning of a surface can begin to express structural characteristics of a form - in this case, colour is related to the area of the corresponding sub surface
now you too can render an animated sequence using a slider in Grasshopper. The difference and bonus of using this script is that you may now use your current renderer such as v-ray to render a grasshopper geometry in a sequence.
it achieves this by baking and deleting the geometry everytime it renders.
:) have fun!, and send us what you create. As part of our ongoing project we are interested in projects which we have inspired or assisted as part of our documentation.